Constrain or swap out images?
So, I'm going to be adding items to my "hero" character after a "powerUp" and I'm planning on making new images for these items and constraining them to the hero. The other way I thought of would be to create new character images and just swap out the images with some attribute work.
I'd have to have multiple animation sequences with different "states" if I didn't constrain.
So, I guess the question is... Do people tend to use constraints for powerups or image/animation swapping?
I'd have to have multiple animation sequences with different "states" if I didn't constrain.
So, I guess the question is... Do people tend to use constraints for powerups or image/animation swapping?
Comments
Calvin
On the other hand, only 2 constrains would not destroy performance.
Depends on ur situation