colision bounce...

igpxnaruto4igpxnaruto4 Member Posts: 81
edited January 2012 in Working with GS (Mac)
I have 2 moving actors, on is lets say a zombie and the other is a human. the zombie is moving to the human trough constrain attribute, with x and y. i have it set that when the zombie hits a human, the human looses health and i have it set to the collide behavior. so the problem is that when the zombie hits the human, they both bounce but i only want the zombie to bounce because it interrupts what the human is doing.
Any idea?

Comments

  • CloudsClouds Member Posts: 1,599
    Play around in the physics section for each actor, turn the restitution (bounciness) down for the human, and turn the density right up . . . Play around with values until you have a super bouncy zombie hitting a rock solid human.
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