Should I worry about performance on my 3g?

chaleychaley Member, PRO Posts: 226
edited January 2012 in Working with GS (Mac)
I have a game that is a bit sluggish on my 3g, but seems perfectly fine on my ipad. I know that I should optimize as much as possible, but I'm wondering if the 3g tests are still necessary. I'm kind of thinking that if it runs fine on the ipad, then it will also be fine on the Iphone 4+ series seeing as how it's the same processor, so that's good enough.

Comments

  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    You will have to test on every device you plan to sell too.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    All my games are arm7 only now. Since 3G and older don't have access to iOS5, I'm not worried about supporting older devices.
  • chaleychaley Member, PRO Posts: 226
    I'd hate to lose out on sales from 3g users, But the bad reviews I'd get from them probably wouldn't be worth it in the long run. Does anyone have data on how many iPhone 3 vs iPhone 4 users out there? It'd be nice to know exactly how big of a market the 3G users represent.
  • RPRP Member Posts: 1,990
    Consider this, there are already millions of the iPhone 4GS sold. That's just for the "S" model.

    There are probably more 3GS users than 3G users these days. Your serious users (or customers) have already moved on via tech-trend. People like to renew their phones more than any other 'wired' device that I know of at the moment. I would not worry too much about legacy support when launching into a new era of iOS. If you had enough demand for it, you could do a compatible build.
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Yeh i'd just forget the 3g sales
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