GS Project Resizer
Hey there everybody
I've bought the GS Project Resizer from DBA. After that, i tried to resize my iPhone-project to iPad Landscape. It works well but all my retina images are now in a not good quality. When i import now my iPad-Sized images they are not in a good quality aswell. Had anyone of you the same problem with that? Any help?
Example: I had an actor in my iPhone-game. Size 250x75
This actor is in iPad Size 536 x 175 or something like this. Now, when i import the graphic for this actor (iPad-sized) (image size 536 x 175) its not in a good quality but i've imported an image that has exactly the same size as the actor.
Hope somebody had the same problem and can help me
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Benjamin
I've bought the GS Project Resizer from DBA. After that, i tried to resize my iPhone-project to iPad Landscape. It works well but all my retina images are now in a not good quality. When i import now my iPad-Sized images they are not in a good quality aswell. Had anyone of you the same problem with that? Any help?
Example: I had an actor in my iPhone-game. Size 250x75
This actor is in iPad Size 536 x 175 or something like this. Now, when i import the graphic for this actor (iPad-sized) (image size 536 x 175) its not in a good quality but i've imported an image that has exactly the same size as the actor.
Hope somebody had the same problem and can help me
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Benjamin
Comments
Good dimensions;
52 x 60 = 26 x 30
640 x 960 = 320 x 480
Bad dimensions
536 x 175 = 268 (ok) x 87.5 (bad)
Change it to 536 x 176 so it would be 268 x 88 when divided by 2
The resizer is not increasing the quality of the images , so obviously if your actor is 536x175 , you gonna need to import a new-bigger image if you want it to look sharper ,
You said you did it , but how did you got from 250x75 to 536x175? is it a vector image?
Also , try to keep it on even numbers in your images , meaning instead of using 536x175 , use 536x176 .
GS sometimes blur odd pixels images , because of the half pixel" thats left .
EDIT: I guess I'm too slow
Roy.
Edit: @P-O-M i think my problem is not of corse of the half pixels, i think it's a problem with the resizer
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Benjamin
but how did you got your image size from 250x75 to 536x175? is it a vector image?
Roy.
Have you resized any of your projects with the GS Project Resizer?
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Benjamin
DBA has their own forum to support their software. You're best bet is to post over there.
http://www.deepblueapps.com/forum/
Jonathan
Although Jonathan is correct about getting the best support from DBA forums ,
Ill just add ,
When taking an image in size - 250x75 and stretching it to 536x175 it is natural that you see a drop in quality , unless I'm missing something .
Cheers.
Roy.
Edit: ok ill head up over there. At least to P-O-M yes i know that with the pictures.
But thanks P-O-M
Cheers
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Benjamin
If any numbers of pictures are un-even and when divided by 2 on importing into GS they will blur. This isn't the actors size you set, the actual size of the image on importing. If you're stretching a standard image to be iPad size as well that will also cause loss of quality.
Try to be more accurate next time .
Roy.
I've received now an answer from Darren. He said that i must change all image names and then i must drag the new images to the actors. I hope this works, will try this later today.
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Benjamin
The problem must be with the images...are they 72dpi?
Darren.
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Benjamin
Program is Paint.NET but most i work with photoshop. But the images, that are not in good quality are in 72dpi. Can't explain that to me. will post images soon.
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Benjamin
However if you are creating in paint.net and exporting from there, then bringing into photoshop and adjusting, it will likely distort. You need to set this in the program you create from.
Can you confirm the following 3 points?
All images are 72 dpi.
All sizes of the images (not the actors in GS) are even numbers and when divided by 2 are still even numbers.
The actor sizes in GS are the same as the image size (if you are not using retina) or half the size of the image size if using retina.
If you don't meet the 3 conditions above then you will get problems! I can't explain it any more clearer, its not the resizer, its what you're doing with your images.
Hope you sort it.
Thanks much beefy
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Benjamin
This is the screenshot in the GS-creator:
And this is the original picture:
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Benjamin
Here is your original in Photoshop at 95.987 dpi.
Here is what the resolution would drop to when changing the dpi to 72 - Note the size drops when decreasing the dpi.
And here is what it looks like now that it is in the correct format (size and dpi).
So now take my last picture, drag it to your desktop and import that into GS. It has a different file name than your original so it won't just replace it, once imported into GS you will need to drag the image from the image folder on top of your actor to replace it and tell it to use this new picture.
Here is a demo i knocked up to show you your fault;
http://www.mediafire.com/?e1c8csl2wyfuxb6
On scene 1 is your picture at 95 dpi, when imported to GS it doesn't import in at a size of 1024 x 768, it imports at 768 x 576 as GS needs a DPI of 72. This is shown as the size it drops to when you just change the dpi, effectively thats what GS is doing on import, changing the dpi but then the size is screwed up. You're then taking this now smaller picture of 768 x 576 and stretching it to 1024 x 768, thats why it looks rubbish.
Now scene 2 is my picture, the 1 i fixed for you (by changing the dpi 1st to 72 and then the size back to 1024 x 768). You'll see it imports at the correct size of 1024 x 768, the actor is set at that and you don't need to stretch the image, it looks sharp as it should.
I've heard about 72dpi a few months ago, but i didn't know why they should be 72dpi. Now i know that!! Thanks very much.
Will try this one out.
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Benjamin
Thanks so much beefy
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Benjamin
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