Water

GraphicWarehouseGraphicWarehouse Member Posts: 927
edited November -1 in Working with GS (Mac)
how would i make water in my game

Comments

  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    There are no "liquid physics" in GS so the only other ways of showing water - presuming you mean moving water – is either with particles or with animation frames. The particles way may need some experimentation to get it right though. Animation frames are the best way to go for you, I reckon.

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  • ChunkypixelsChunkypixels Member Posts: 1,114
    I believe Darren did a soft bodied object demo a while back, that gave a semi fluid motion and physics that could be used as the basis of a water droplet/bloblet thing.

    Might be worth looking at that. Mix it up with some specific water animations, splashes etc and you should be able to get a half decent looking water effect working.

    Im assuming its droplets/blob type things your talking about... if not, you might need to give a bit more information as to what type of water effect your trying to achieve :)
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    edited January 2012
    Go to http://gleesongroupmedia.com/gsguide/gsguide.html and in the index select behaviors 1 and you'll see the link to the water video Darren did.
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