Swapping character animations states.

RPRP Member Posts: 1,990
edited January 2012 in Working with GS (Mac)
My game has different animation stages for all player and non player character actors. There is a standard looping animation and a destroy/death animation. I know that I have to do some magic with rules to get this to function properly. I could have sworn that there was a video that showed how this was implemented. Before I dive into it, I would like to like to see if anyone recalls either that video or something similar that I can watch and wrap my brain around before tackling this task tomorrow.

Comments

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    Couldn't you just use an attribute (game.life) is true - animation blah blah.

    What attribute game.death is true - animate blah blah?

  • RPRP Member Posts: 1,990
    edited January 2012
    @Braydon_SFX Hey! I'm on level 31 of your Penguin Pounce.

    Yeah, sorry I was thinking "attributes" and it came out "rules". Long day...
    But yeah that is exactly what I plan on doing tomorrow. Create an attribute for the different states. It should not be that big of a deal, but thought it would be good to see a vid as an example (if there ever was one, maybe I confused it for something else).
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    Glad your doing well on the game - around level 40 is where it starts to get pretty darn hard. :P
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