Organising everything in GS creator

anithmukanithmuk Member Posts: 235
edited January 2012 in Working with GS (Mac)
I think it would be really convenient if all the actors and images and sounds and attributes etc, could be organised alphabetically. It gets really frustrating scrolling through all my actors to find the one that I want to adjust. Especially since once I enter an actor and then go back into the scene, the actors panel resets itself back to the top instead of staying where I left it. It makes editing various individual actors very time consuming and frustrating. I don't think it would be too hard just to add a way to quickly organise the order of everything and it would make scrolling through actors and images much easier.

On that note a way to adjust or add rules or behaviours to all or a group of actors at once would be amazingly helpful.

Cheers.

Comments

  • ultimaultima Member, PRO Posts: 1,207
    edited January 2012
    yes i've been wanting to write to them about this as well.. it's a pain when you have a few hundred of actors, images and sound file... would be nice if we can get a "detailed list" view like on macs... and sorting by names... date imported, size etc... such a time waster clicking through each one as a lot of them are invisible actors... and the name... the name you can't even see for some that's too long...

    and a way to search where they are reference would be nice too.. but perhaps after the sorting is released..
    also mass change to attributes would be nice too... half of my time spend on GS is digging through files, trying to find reference... optimizing physics... one by one by one by one by one... until i can't see anymore...
  • TouchTiltGamesTouchTiltGames Member Posts: 1,162
    I hear ya buddy...you'd think a simple thing like this could've been implemented at birth?
  • MotherHooseMotherHoose Member Posts: 2,456
    think a new GUI is no doubt in the works! once we are out of Lua!

    For Now: Easy to get some organization for yourself
    1. you can drag your actors in the actorPane … so ones you are done with like title; options; menu; HUD; BG, etc. are at the bottom (they stay in place)

    2. Create some designPhase Tags: Home> Actors
    such as: menu; HUD; scene1 anything you want … then drag the appropriate actors to that tag
    when you want to work on particular aspect such as HUD …
    -- across form the [+][-] ( bottom the actorPane) is [ All ] click and the click: tag names show … select HUD and only those actors show
    when you first begin a project you can make the tags and then click to work there and add new actors which will automatically have the tag

    In the final stages of development > Home > Actors and delete the designPhase tags … if you haven't referenced them in your code …

    alas, opening an actor then clicking back means you got to select a tag again!

    still, one more click is less frustrating than scrolling thru the pane.

    @};- MH
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