Swapping character animations states.
My game has different animation stages for all player and non player character actors. There is a standard looping animation and a destroy/death animation. I know that I have to do some magic with rules to get this to function properly. I could have sworn that there was a video that showed how this was implemented. Before I dive into it, I would like to like to see if anyone recalls either that video or something similar that I can watch and wrap my brain around before tackling this task tomorrow.
Comments
What attribute game.death is true - animate blah blah?
Yeah, sorry I was thinking "attributes" and it came out "rules". Long day...
But yeah that is exactly what I plan on doing tomorrow. Create an attribute for the different states. It should not be that big of a deal, but thought it would be good to see a vid as an example (if there ever was one, maybe I confused it for something else).