What are the Best Behaviors for Platformer Movement?

PixelgunPixelgun Member Posts: 111
edited January 2012 in Working with GS (Mac)
I've been playing around with the Official Cross-Platform Controller template and the d-pad style movement controls for my platformer. This template uses the Accelerate behavior for movement. @LeonardDeveloper made me a cool platformer template using the Move behavior for movement. I've noticed there are even more behaviors to control player movement.

Considering I'm making a platformer, what are the advantages of using the various movement behaviors? Is there any one behavior that would be best for a platformer style game (walk, run, jump, double jump, swim)?

Comments

  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    Thank you for mentioning me!, You know you could have just send me an email rather then post it here! :) But i do suppose its better to get multiple views! :),
    Well multi-touch would work very well! :)
    EG;
    Touch on left for moving left (Run, Swim)
    touch on right for moving right (Run, Swim)
    Two finger touch for jump....
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