Improving Performance by deleting unused physics attributes?

tkullatkulla Member Posts: 64
edited January 2012 in Working with GS (Mac)
I'm nearing completion of my first game and I've very happy with it, except that the performance on an original iPad isn't as good as I'd like. There is some slowdown that is noticeable and I need tips for optimizing the game.

I'm not using some of the standard physics attributes (friction, gravity, drag) so I was wondering if I deleted these attributes if I'd achieve a small performance boost. Also, can this be done globally or will I need to do it for each object?

Thanks in advance,

Tony

Comments

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    Hi,

    You cannot delete them - you can set them to 0 and that might help a little.

    Bray
  • tkullatkulla Member Posts: 64
    Thanks, Bray. It's hard to tell quite how much of a difference it made, but it certainly didn't hurt.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    and any actor that doesn't move or use any physics at all, uncheck moveable
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    Oh, and beaten by Mr.Papiomitis. ;)
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