Actor size changes don't work correctly
I have an actor (the image on the actor are instructions for the level) that starts as a 2 x 2 size in the scene. I have an interpolate: size.width to 300 AND size height to 270 over .4 seconds
I then have a rule that when size width = 300 interpolate size.width to 200 and height to 180 over .1 seconds.
This should give it a cool effect where it grows then comes back to it's normal size.
When the scene starts the actor is full size (200 x 180) and upside down, then interpolates to 2x2 then grows the way that I have coded it. I don't have any functions in the code that shrinks the actor...
Any ideas?
I then have a rule that when size width = 300 interpolate size.width to 200 and height to 180 over .1 seconds.
This should give it a cool effect where it grows then comes back to it's normal size.
When the scene starts the actor is full size (200 x 180) and upside down, then interpolates to 2x2 then grows the way that I have coded it. I don't have any functions in the code that shrinks the actor...
Any ideas?
Comments
Change attribute - self.rotation to blah
Change Attribute - self.size to blah
Put these at the top of the actor.
This might help.
Bray
try changing it to when size width is greater then or = to 300
If you want you can send the project over and ill take a look. Its hard to help fix it just by guessing
I just don't understand why it starts upside down. This is super weird.