What happens when Lua Drops?

ozboybrianozboybrian PRO Posts: 2,102
edited February 2012 in Miscellaneous
I know about the 10x Speed increase and the 10x file size reduction.
But, does it mean we have to make projects from scratch or do our projects get transferred/converted over with no problem?

Comments

  • POMPOM Member Posts: 2,599
    edited February 2012
    From scratch? that would be absurd, i don't believe GS will make this step , if there will be problems with old projects on the new engine , I'm sure they will supply a type of converter ..
    Im chopping my fingernails to the flesh with anticipation for this upgrade ;)

    Roy.
  • ozboybrianozboybrian PRO Posts: 2,102
    Good to hear mate.
    Me to! lol ;)
  • CloudsClouds Member Posts: 1,599
    edited February 2012
    @ozboybrian

    "I know about the 10x Speed increase and the 10x file size reduction."

    They are the same thing, if you reduce a file from 100Mb to 10Mb there will obviously be a 10x Speed increase in loading times, I'd be tempted to conflate these two points into just the one, non-Lua Gamesalad files are 10 times smaller (with the obvious corollary being: smaller files load faster).

    I'm not sure the actual game engine will be running ten times faster, all they have said is that it will "perform significantly better than any Lua-based engine".

    Anyhow, even if they double or triple the current speed it will make a huge difference (along with the smaller files), really looking forward to this getting released !!


    One caveat on the 10x smaller files thing, I would guess the greatly reduced file size only refers to the actual code itself rather than the assets, so if you have a very code heavy and complex app you might benefit from a sizeable reduction in file size (loading time) - but if your app is, for instance, largely images then I imagine there will be much less of an reduction in file size.

    Anyone got any clues as to when we might see this update ?
  • EbreezeEbreeze Member, PRO Posts: 481
    edited February 2012
    I've heard April-May....maybe March....I'm very excited too, I'm think they were saying it was on par with a "Unity" type engine....I'm holding off releasing a huge game of mine for this
  • mu-kowAPPSmu-kowAPPS Member Posts: 233
    @tshirtbooth as soon as i heard about the LUA, i assumed the android sound issue was caused by it.

    i also see them giving us all those cooler features at a faster pace with the LUA out of the picture.
  • 921creative921creative Member, PRO Posts: 140
    tshirtbooth, can you explain a little more about Kinematic motion? Sounds pretty good.
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    Having Joints in GS ... now that makes a man moist ;)
  • ozboybrianozboybrian PRO Posts: 2,102
    @Tynan - Sounds like you're just trying to make me sound dumb :P


    Hey what about Joints or Sprite sheets? They'd be good! ;)
  • CloudsClouds Member Posts: 1,599
    edited February 2012
    @ozboybrian

    Sounds like you're just trying to make me sound dumb

    Yes, but not 10x dumber, only "significantly" dumber. :P
  • quantumsheepquantumsheep Member Posts: 8,188
    "What happens when Lua drops?"

    Your voice gets deeper maybe?

    QS :D
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    @quantumsheep
    :P haha I thought it was a weird spammy question to before I read it :P :P :D :D
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    edited February 2012
    @sheep
    HA!

    I see what you did there =D>
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    [-X That kind of humor is inappropriate :D Some younger people on this forum are still waiting [-O< XD
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    edited February 2012
    @old_kipper
    :D :D just ordered off ebay :D :D
  • HoneyTribeStudiosHoneyTribeStudios Member Posts: 1,792
    If 1.0 really does live up the hype... that will be excellent. As @Tynan suggests it could be good for 'code heavy' games.

    If the engine is in c++ (although they haven't said) I'd most like to see publishing to PC as an option. Just like with Unity you can publish to pretty much anything. If GS did that, I'd be most pleased.

    Hopefully they won't also spring some random/draconian change to publishing/pricing on us either.
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