How do I Create An Attribute Within An Actor That Is Not Global?
Im not sure exactly how to word this but im looking to make enemies that require more then one hit to destroy them. My first thought was to create a attribute related to heath, but then i realized this would effect all enemyies globally. So what im looking for is a way to have each indiviguel enemy have them own health system that doesn't effect all of the same actor but at the same time doesnt require me to make a unique atribute for every enemy on the screen.
Hopefully this make sense
thanks
Hopefully this make sense
thanks
Comments
So make an enemy actor. Make a self attribute HP inside that actor.
Then each instance of that actor will have it's own HP attribute.