**Labrynth Explorer** (WIP) Suggestions & Feedback needed!!
After much fidling with paintshop and Gimp, i have came out with an almost perfect reproduction of a psuedo 3d kind of dungeon exploring.
Still working on correcting the light spots and shading to make the walls blend together.
Here's the latest update on the video.

Oops spotted a mistake. Fixed the middle column's torches to the correct height. Now it should look more accurate in perspective.

Now to put in monsters to kill, gold to find,xp to gain and the stages unlocks by reaching a certain exp. :P
Still working on correcting the light spots and shading to make the walls blend together.
Here's the latest update on the video.

Oops spotted a mistake. Fixed the middle column's torches to the correct height. Now it should look more accurate in perspective.

Now to put in monsters to kill, gold to find,xp to gain and the stages unlocks by reaching a certain exp. :P
Comments
think the lights on the torches may be too big or too solid ???
Wow! fantastic work in such a short time! @GLGames
@tatiang should be proud of what you have done! … and you should pat yourself on the back!
@};- MH
Next is to get all my level data and attributes into the table and create a menu .
Gonna add monsters later i guess.
leave for now since it is one actor that you can perfect later … gimme some monsters!
@};- MH
As you may know I've created a similiar dungeon-crawler/adventure game with GS. I created mine pre-tables and had to keep each scene small but looks as though you've pulled off quite a large explorable dungeon. If you can somehow create free-roaming monsters too I'll be well impressed!
Good work. You've got a sale here when released.
One comment I would make is that the deep red / brown floor colour makes it look a little like an expensive carpet, I got the impression I was looking for my hotel room in the corridors of a themed hotel ! Lol !
knowing there were monster going in … I liked the comfort of carpeting!
but here you go "Hotel Hell" … my next Project!
@};- MH
free roaming monsters is almost impossible to come out with lolz. i was just going to have instance enemy. Randomly appearing in front of you while exploring. AI is tough to make and a random controller to work hand in hand needs lots of brain juice :P
Takes me back to Shadowgate and Golgo 13 (maze missions).
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thanx for the link!
@};- MH
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Here's a few tips from my experience of making a similar game:
1. Texture the floor and then flip the image every time you step forward or turn, this gives a greater sense of movement (and is exactly what they did in the original dungeon master).
2. When you start adding objects to the scene use the RGB levels to darken the object the further away you are, this gives a real sense of distance and light drop off (looks as though you may have done this for the walls?)
3. I added a fog-roller image scrolling across the scene which really added atmosphere. You could do something similiar to bring the environment to life.
Here's a vid review someone did of mine so you can see what I'm talking about:
if there's anything in there you want to know about just ask... though I'm sure you've got plenty of your own ideas/techniques up your sleeve anyway.
Good luck! I know how difficult this type of game is to create!
Think i'm going to simplify my gameplay due to some limitations. When write tables is available i might then update the game to have more roleplaying involved. For now probably it will just be a explore the dungeon to find a lost artifact or something and in the midst fight off monsters. Later dungeons can only be unlocked when previous item has been found. Simple enough?
Yes the game was created completely with GS, it took me about 5 months.
I originally set out to create a dungeon puzzler - and then added creatures at the end, mainly to give the players a fright when they encountered them!
I think your plan of exploring the dungeon to find a lost artifact whilst fending off monsters sounds great, and adding more features when tables are up to it is a good idea too. As I said before - I love this genre of gaming so will be your first customer!...
Good Luck!
-Thomas