Bad GameSalad UI?

BFJoshuaBFJoshua Member Posts: 18
edited March 2012 in Working with GS (Mac)
Anyway to see the light/dark gray area* around the camera view without having to resize the camera? Seems like a Huge waste of UI space that could be better used for designing.

Thanks in advance for the help. :)

* - Such as make it an area where we can place actors etc.

Comments

  • PhiliePhilie PRO Posts: 240
    @BFJoshua - Yes, we are all aware of how the UI could be improved, and sometimes its frustrating! GS actually said "We’ll be unveiling a major facelift to the GameSalad UI this spring that will help streamline workflow and productivity."

    You can find out about what else is coming soon, read this, and some of the other sticky topics on the main discussions page: http://forums.gamesalad.com/discussion/37301/gamesalads-year-in-review-2011-and-a-look-ahead-to-2012/p1
  • PhiliePhilie PRO Posts: 240
    @RKS True that.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    edited March 2012
    @ RKS

    The xcode interface is good. Interface builder in xcode is awesome. I think your comparing the skill level of coding in xcode to drag and drop in gs, which doesnt have to do with the ui.
  • LiquidGameworksLiquidGameworks Anchorage, AKMember, Sous Chef Posts: 956
    I think John is right.

    Besides that, you shouldn't defend one thing by saying its better than another.The GS UI needs a LOT of additions that could easily increase work productivity. Hopefully these get addressed in the upcoming UI update.
  • BFJoshuaBFJoshua Member Posts: 18
    edited March 2012
    I've been in Xcode, and was going along nicely in learning C but got hung up when it came to teaching myself data storage and pointers. I would like to use Xcode, very few limitations, but I'm a college student and am quite busy.

    If you can reference to a great place for a new person in C(I've dabbled in Java, Lua, C, Obj. C, etc., so I know the basics of coding etc.) that has a good teaching of data and pointers and the like then that would be great.
  • MotherHooseMotherHoose Member Posts: 2,456
    @BFJoshua

    that light/dark grey area surrounding the camera view is one of the great things about GS!

    In the light grey area you can place actors that are offScreen … controlActors and Actors that will eventually move onScreen during runTime

    most of us also enlarge the sceneSize to place more Actors that are needed in scene but not in view at initial load … and for areas that will become viewable with camera movements.

    so at one glance … and mayhap some scrolling … a developer knows the total graphical/Actor/Object content of a scene
    … and can access any actorInstance in that scene including all the controlActors …

    that is pretty dynamic functionality! …

    consider the dark grey areas just as the frame for the size of the platformDisplayArea … as in iPad Platform selection they virtually disappear.

    usually we don't resize the camera … except for zoom out/in … we move the camera … as one would do in real life.

    find fault with the GameSalad GUI that are wrong … not the things that are right!

    @};- MH
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    edited March 2012
    Well thats your opinion. You probably dont code, to me and alot of people that do the xcode interface is real nice. And i use gimp all the time, i dont think the interface is that bad. Its not the best ill give you that. And im not complaining about any interface, im just saying if you dont code and spend alot of time in xcode, they you cant complain about its ui. But your whole argument is still pretty much irrelevant.
  • CloudsClouds Member Posts: 1,599
    edited March 2012
    Since you disagree with my earlier comparison, let me change that for you. Go use Gamemaker for a while, you won't be complaining.
    you shouldn't defend one thing by saying its better than another.
    I agree with LiquidGameworks here, to me it's a logical fallacy to defend one thing by pointing to something that is worse.


    A: "My boyfriend punched me in the face for being late"
    B: "Go live with a mass-murderer for a while, you won't be complaining"
    A: "I suppose my boyfriend punching me isn't so bad now that you've pointed that out"

    :D

    Is Gamemaker's interface bad, having not used it I will take your word, yes it's bad. Does Gamemaker's bad interface have any effect on Gamesalad's interface ? Not as far as I am aware. If Gamesalad's interface design is bad then it is bad, regardless of the interface design of Gamemaker, Xcode or Super Mario bros 3.

    I'm in the 'GameSalad's interface is poor' camp on this one, there are so many obvious improvements that could be made. Or maybe, to extend the logic of pairwise comparison, maybe the GameSalad team should address our interface complaints by putting out a really badly designed competitor to GameSalad, thus upping the quality of GameSalad's interface in a pairwise comparison ?

    8-X 8-X 8-X 8-X 8-X :P :P :P :P :P
  • LiquidGameworksLiquidGameworks Anchorage, AKMember, Sous Chef Posts: 956
    @ Tynan "You can never ban me, I have several hundred accounts on this forum, for instance did you know I am LiquidGameworks, LeonardDeveloper and RKS ?"

    Sounds like your "condition" is acing up again, having a three way discussion about UI with yourself!

    I had written out a whole rant about GS UI, but I figured I'd sound like a broken tape cassette (I made it age appropriate!). I've been dying to make a Dragon Warrior type game, and have all the logic already in place... but to piece together a world map one 32^2 tile at a time... without snap to grid....

    Xcode 4 was only confusing because it was different from Xcode 3. Now, I may have to go hang myself if the GS UI update is just a redesign of the button layout (essentially Xcode 3 to Xcode 4).
  • CloudsClouds Member Posts: 1,599
    Sounds like your "condition" is acing up again, having a three way discussion about UI with yourself!
    It's the only way to get anything done around here.

    Yours,
    LiquidGameworks/LeonardDeveloper/Tynan/RKS
  • CloudsClouds Member Posts: 1,599
    edited March 2012
    I had written out a whole rant about GS UI, but I figured I'd sound like a broken tape cassette (I made it age appropriate!).

    There is a lot to complain about ! I'd keep on complaining - and the GS team should thank you for taking the time to complain (seriously).


    To be fair to the GS team they can't do everything at once and I'm hoping they make some improvements sooner rather than later into the numerous and basic interface oversights in the current version, but one you've mastered the basic rules of coding you soon realise that the interface is the thing either slowing your efforts down to a crawl or, in some cases, making a viable game idea impracticable.


  • CloudsClouds Member Posts: 1,599
    I really think you should breakup with that guy, by the way.
    I've moved in with the mass-murderer.
    I like your array of self portraits at the bottom of your earlier post. The first 5 look real, but the last 5 of them look a little 'shopped.
    They are a pre-and-post op.

  • BFJoshuaBFJoshua Member Posts: 18
    I found what what I was after, which was enlarging the scene size. Thanks. :)
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    The GS ui is excellent
  • CloudsClouds Member Posts: 1,599
    The GS ui is excellent
    :))
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    The GS ui is excellent


    :-q
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