Article about Rapid Prototyping

PixelgunPixelgun Member Posts: 111
edited March 2012 in Working with GS (Mac)
http://www.gamasutra.com/view/feature/2438/how_to_prototype_a_game_in_under_7_.php
Interesting thought about quickly prototyping games. Some things I picked up, figure out your core mechanic, use a theme and time constraints to boost your creativity, if it's not fun as a prototype it's not going to be fun as a finished game.

Comments

  • MotherHooseMotherHoose Member Posts: 2,456
    Thanx @Pixelgun … having read that before … I especially enjoyed refreshing those thoughts!

    @};- MH
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    These are very common techniques taught in creative circles for decades. It applies to all genres, writing, film, art et... Very good foundational material. There are even levels of creative thought beyond that but this is the starting place.
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