**Labrynth Explorer** (WIP) Suggestions & Feedback needed!!

GLGAMESGLGAMES SingaporeMember Posts: 988
edited March 2012 in Working with GS (Mac)
After much fidling with paintshop and Gimp, i have came out with an almost perfect reproduction of a psuedo 3d kind of dungeon exploring.
Still working on correcting the light spots and shading to make the walls blend together.
Here's the latest update on the video.

Oops spotted a mistake. Fixed the middle column's torches to the correct height. Now it should look more accurate in perspective.

Now to put in monsters to kill, gold to find,xp to gain and the stages unlocks by reaching a certain exp. :P

Comments

  • MotherHooseMotherHoose Member Posts: 2,456
    sweet!

    think the lights on the torches may be too big or too solid ???

    Wow! fantastic work in such a short time! @GLGames

    @tatiang should be proud of what you have done! … and you should pat yourself on the back!

    @};- MH
  • LiquidGameworksLiquidGameworks Anchorage, AKMember, Sous Chef Posts: 956
    Looking good!
  • GLGAMESGLGAMES SingaporeMember Posts: 988
    edited March 2012
    Ok changed the torch flame particle image and size. Redone the walls light source. Have also put in a positional sound effect for the torches, when standing near to one you will hear it. Effect is nice if using earphones. One Qns, should i just darken the whole HUD map, seems unreadable with the flames behind it.
    Next is to get all my level data and attributes into the table and create a menu .
    Gonna add monsters later i guess.
  • MotherHooseMotherHoose Member Posts: 2,456
    they torchLights just seem to be blocky … shape and flicker

    leave for now since it is one actor that you can perfect later … gimme some monsters! :)

    @};- MH
  • DigiChainDigiChain Member, PRO Posts: 1,288
    GLGames - looking good! I love these old-school dungeon crawlers.

    As you may know I've created a similiar dungeon-crawler/adventure game with GS. I created mine pre-tables and had to keep each scene small but looks as though you've pulled off quite a large explorable dungeon. If you can somehow create free-roaming monsters too I'll be well impressed!

    Good work. You've got a sale here when released.
  • CloudsClouds Member Posts: 1,599
    Looks great, very old school . . It's good to see this project develop and build.

    One comment I would make is that the deep red / brown floor colour makes it look a little like an expensive carpet, I got the impression I was looking for my hotel room in the corridors of a themed hotel ! Lol ! :D

  • MotherHooseMotherHoose Member Posts: 2,456
    @Tynan =))

    knowing there were monster going in … I liked the comfort of carpeting!

    but here you go "Hotel Hell" … my next Project!

    @};- MH
  • GLGAMESGLGAMES SingaporeMember Posts: 988
    edited March 2012
    lolz.. yuh the ground is a bit tricky without the correct texture. using slate texture and added a brown shade to it. maybe i should make it even darker then.
    free roaming monsters is almost impossible to come out with lolz. i was just going to have instance enemy. Randomly appearing in front of you while exploring. AI is tough to make and a random controller to work hand in hand needs lots of brain juice :P
  • SAZ_1SAZ_1 Member Posts: 397
    that actually looks awesome... man not sure how you programmed it scene wise, but with the LUA drop this could be super smooth and quite good will keep an eye on this best of luck!
  • RPRP Member Posts: 1,990
    @GLGames Looking good!

    Takes me back to Shadowgate and Golgo 13 (maze missions).
  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    Not just proud... I'm amazed! Nice work. Can't wait to see the whole game.
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    edited March 2012
    Looking good! Try http://www.opengameart.com for some nice dungeon/castle textures! :D
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  • MotherHooseMotherHoose Member Posts: 2,456
    nice site! … @LeonardDeveloper

    thanx for the link!

    @};- MH
  • GLGAMESGLGAMES SingaporeMember Posts: 988
    edited March 2012
    Just got to the main screen and creating more attributes to store character data. Need to come out with ai next. Meanwhile still searching for monsteds art that fit this. Now i have access to 10 levels to play with.
  • EatingMyHatEatingMyHat Member Posts: 1,246
    Very nice and creative way to do it in GS. It actually got me thinking of a way to make the transition a bit smoother almost like walking in 3d (will not work for turns). I'll play with it and if there will be anything useful I'll post a video.


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  • GLGAMESGLGAMES SingaporeMember Posts: 988
    yes turning effects or transitions is difficult in my case.i just change the image immediately to the next when turning occurs.
  • UnicornInvasionUnicornInvasion Member Posts: 301
    You could always add an animation of the turning then go After one second change image or put the image at the end of the animation.
  • DigiChainDigiChain Member, PRO Posts: 1,288
    I think you'll struggle with a turn animation - you'd need a different animation for each turn in which the dungeon looks different. Besides, this is old-school dungeon crawler - and the grid based movement fits it perfectly.

    Here's a few tips from my experience of making a similar game:

    1. Texture the floor and then flip the image every time you step forward or turn, this gives a greater sense of movement (and is exactly what they did in the original dungeon master).

    2. When you start adding objects to the scene use the RGB levels to darken the object the further away you are, this gives a real sense of distance and light drop off (looks as though you may have done this for the walls?)

    3. I added a fog-roller image scrolling across the scene which really added atmosphere. You could do something similiar to bring the environment to life.

    Here's a vid review someone did of mine so you can see what I'm talking about:


    if there's anything in there you want to know about just ask... though I'm sure you've got plenty of your own ideas/techniques up your sleeve anyway.
    Good luck! I know how difficult this type of game is to create!
  • GLGAMESGLGAMES SingaporeMember Posts: 988
    edited March 2012
    wow very nice indeed, is that using GS or other programmes to create? I want that flame animation :P
    Think i'm going to simplify my gameplay due to some limitations. When write tables is available i might then update the game to have more roleplaying involved. For now probably it will just be a explore the dungeon to find a lost artifact or something and in the midst fight off monsters. Later dungeons can only be unlocked when previous item has been found. Simple enough?
  • DigiChainDigiChain Member, PRO Posts: 1,288
    Hi GL,
    Yes the game was created completely with GS, it took me about 5 months.
    I originally set out to create a dungeon puzzler - and then added creatures at the end, mainly to give the players a fright when they encountered them!
    I think your plan of exploring the dungeon to find a lost artifact whilst fending off monsters sounds great, and adding more features when tables are up to it is a good idea too. As I said before - I love this genre of gaming so will be your first customer!...
  • OmenaboOmenabo Member Posts: 121
    This is actually quite cool. I am planning a top down dungeon crawler, but it'll have to wait until gamesalad allows me to edit tables in runtime.
  • GLGAMESGLGAMES SingaporeMember Posts: 988
    top down should be ok, yuh probably the editable tables will make it more dynamic.
  • GLGAMESGLGAMES SingaporeMember Posts: 988
    Spent alot of time perfecting the rest of my creations. Gs keep lagging and crashing recently. However i will be releasing an adhoc verion for you guys to test the functionality and give some useful feedbacks. Stay tuned.
  • GLGAMESGLGAMES SingaporeMember Posts: 988
    Spent alot of time perfecting the rest of my creations. Gs keep lagging and crashing recently. However i will be releasing an adhoc verion for you guys to test the functionality and give some useful feedbacks. Stay tuned.
  • SnapFireSnapFire Member Posts: 361
    This is looking great! You've got a lot to live up to with Digi-chain's game!
    Good Luck!
    -Thomas
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