Point & Click Template Help
Design i can do, come up with ideas i can do but i have no clue in how to make a point and click system like Grisly manor is using (Firemaple Games) Tried talking to em about their script but wasnt for sale:P
So any points? Tips? Starters?
Thanks for Answers
So any points? Tips? Starters?
Thanks for Answers
Comments
It. Is. Bloody. Hard. Work.
The easy part is actually the 'coding'. Where it gets tricky is the design and planning. Keeping track of where everything goes and what unlocks what is time consuming, but can be fun too!
What I've tried to do is use placeholder stuff for the mechanics of the game. This means objects are numbered 1-24, for example, and will be given names (like 'the gold key') later. So your mechanics, instead of being 'use the gold key to open the blue door' might be 'use object 4 to solve puzzle 9'.
The details are worked out later.
Confusing isn't it? But I'm hoping this makes the game more 'modular' which will make it easier to replicate for future games. You'll need the rosetta stone, if you will, that will tell you what each object, puzzle and location is, for example. And I think that's one of the reasons FMG doesn't sell his code - it would make no sense to anybody else without him sitting there for hours, perhaps days, explaining what every object did!
Currently I have a few puzzles working, a tonne of images to create and list of locations, how they intertwine, where the objects are placed, where the puzzles are, a help system, a map, a possible conversation/cut-scene system and other stuff I won't mention!
The game is mapped out on paper, but in-game I'm terrified of adding new locations in case I've forgotten something in my 'test' scene. You really have to account for EVERY eventuality!
I think people don't realise just how hard these games are to make, really. After the success of Grisly Manor, many thought they'd try their hand at an adventure game. Only a small percentage of people actually made one. And an even smaller percentage made reasonably good ones.
I wish you the best of luck though. Don't let me put you off! Just realise that it's not as simple as it first seems!
QS
:Dlook at the coding in the GS templates that are in the splashScreen "New" section…
play around and have some fun getting actors to behave as you want
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point and click games … are easy … as long as you understand the flow of your game … and how to manipulate it … 8-}
@};- MH
QS messaged you.
I've just made my first proper point & click - and its taken 4 weeks from start to finish. Admittedly the graphic style is pretty simple - and its only a similar size to Grizly manor! Currently in review with Apple - so will announce when it gets approved...
But yeah ill go through the cookbook and all tutorials.
I'll get a few basics templates to play around with just to grasp GameSalad.
Oh yeah its a mix of a interactive comic book and point & click game, so im really keen on getting this done but first i guess im off to a spaceinvaders ripoff:P
I am an old hand at programming … but, I did the Cookbook when it first came out … and do the videos … always like to get a tip to decrease frustration and learn a new trick!
@};- MH