Best Way to Publish to All Devices?

PhiliePhilie PRO Posts: 240
edited March 2012 in Working with GS (Mac)
I am aware of all the ways to do self.change blah blah blah BLAH! I just have a quick question..

I have an iPhone version of my game, and a version of the iPhone with the camera changed, etc.. to iPad.

I heard that I can publish my iPhone version as Android, and iPad version as Nook and Kindle Fire.. is this true?

If not, what do I need to do, without rebuilding it?

Thanks!

Best Answer

  • jonmulcahyjonmulcahy Posts: 10,408
    edited March 2012 Accepted Answer
    that kindle/nook option is just the screen size of 1280x768

    if you target android, it will auto stretch it to fit on any android device. since I was targeting the kindle, I built at that resolution, then uploaded the app to both nook and android market without making any changes.

Answers

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    if you build your game as kindle/nook it builds it as a universal android build, it will work on all devices
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    Really, @jonmulcahy ? So if I publish to Kindle, it publishes to Nook?
  • PhiliePhilie PRO Posts: 240
    If I had an iPhone project and made it Kindle, then changed the camera size to 480 x 320, would that be good enough to publish to all devices?
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    i think you can just publish your iPhone project to android and it will auto scale to all android types.

    I only converted it to kindle first because that's what I was targeting originally, but it's the android publish that is important.
  • DimensionGamesDimensionGames PRO Posts: 993
    @jonmulcahy could you link to the post you made about resizing projects? (If that was you...?) lol
    So if I create my game for iPhone and then change the camera size it will work on the larger displays on android?

    Cheers.
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