Testing Game Center Achievements in Ad Hoc
Hi,
How can we test achievements with an Ad Hoc app?
I tryed but no update on achievements when i want to show it...
Thanks
How can we test achievements with an Ad Hoc app?
I tryed but no update on achievements when i want to show it...
Thanks
Answers
What do you mean by triggered?
The Leaderboard is working good, but not the achievements...
i only have no earned achievements with the "?" picture.
I think that all is good in the itunes connect and project...
PS : i'm in sandbox mode.
http://imageup.fr/uploads/1333494514.png
LaurenSalad posted a video on How To (maked by @GameTeamOne)
And in the video, i can see that he used xxx_xxxxxxx_xxxxx not com.xxx.xxxxx
I'm trying, i'll let you know, thanks
Something missed, but what...
The problem was this :
I used a time after 0 seconds, run to completion, update achievement
I deleted the timer and now its ok
But how an other developer can use ID on your binary??
In many examples I throw in basic text strings because I do not expect everyone has the experience with Apple's services to know exactly what the above paragraph means. And at the end of the day it is up to the developer and their personal preference and organization.
Though, the naming is not service wide. There are plenty of in app purchase items called "potion" and plenty of leaderboards called "High Scores". The way Apple handles it is per developer. So two of your games cannot share item, leaderboard and achievement names.
So use whatever naming convention works best for the way you like to organize your games.
See my new post please
thanks