ugly pictures 0.9.92

RUPASRUPAS Member Posts: 823
edited April 2012 in Working with GS (Mac)
Hi I have almost finished my game, I've noticed that since updating my images look a little bad, especially transparency, are seen as blurred. Someone else has noticed?

Comments

  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    Nope, I got the build for it a couple of weeks ago and been using it a lot and published with it and everything's been fine. Are your images even when divided by 2 (of 4 if you are using Resolution Independance)? If not, there's your problem.

    Ace
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    Also, make sure they are at 72dpi
  • RUPASRUPAS Member Posts: 823
    yes my images are 72dpi,I am not using resolution independence, but my images are created at 960x640
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    Are they exactly 72dpi? Some programs save the at 72.1 which is no good. Open it in preview and check the dpi value.
  • RUPASRUPAS Member Posts: 823
    yes, exactly 72, I activated, irrespective of resolution and it seems to look good.
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    Wait, you're importing 960x640 images and using them without RI? There's your problem.

    Did you check if they are even numbered images?

    Ace
  • RUPASRUPAS Member Posts: 823
    numbered? I do not understand, where is the problem? my game works fine, 60fps and 40-60mb in all scenes
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    16x16 pixels instead of 17x15 for example.

    Ace
  • DreamLabDreamLab Member Posts: 2,127
    I think the problem is with the dimensions. Someone a while back mentioned how the dimensions of each image had to be divisible by 4? Something like that. I would do a quick search on that thread.
  • SinSquidSinSquid Member, PRO Posts: 135
    Yes, I think the image size should be devidable by 4. So if you are using photoshop, go to image - canvas size, and add or subtract 1px or so, on every image that has a wrong value.
    Hope this helps, if not, please post how you solved this :)
Sign In or Register to comment.