2 Recurring Issues
Greetings GS Forum!
I asked these questions a while back and I want to update the questions a tad.
First off:
@Tshirtbooth sent me a video link / download to a file that was helpful (http://gshelper.com/?p=372), but I couldn't make it work in my scenario. I am trying to achieve the following:
-On Touch
-Actor is deleted
-Smaller versions of the actor are created, move in all directions (1,360) (Particle effect)
-Smaller actors fade away (Particles fade away)
I've tried using the particle feature in Gamesalad and the technique @Tshirtbooth uses in his demo - both haven't been particularly successful.
Second issue was resolved thanks to @JohnPapiomitis
Thanks again GS Forum. You are very quick to respond and are always helpful
-Blackmill
I asked these questions a while back and I want to update the questions a tad.
First off:
@Tshirtbooth sent me a video link / download to a file that was helpful (http://gshelper.com/?p=372), but I couldn't make it work in my scenario. I am trying to achieve the following:
-On Touch
-Actor is deleted
-Smaller versions of the actor are created, move in all directions (1,360) (Particle effect)
-Smaller actors fade away (Particles fade away)
I've tried using the particle feature in Gamesalad and the technique @Tshirtbooth uses in his demo - both haven't been particularly successful.
Second issue was resolved thanks to @JohnPapiomitis
Thanks again GS Forum. You are very quick to respond and are always helpful
-Blackmill
Best Answer
-
pinata14
Posts: 150
oh easy fix, put a timer around the particle spawner that says for x time do particles and have thr destroy actor function longer than the for timer
Answers
Rule: When game.Takelife=true
-timer after 0.2 seconds run to completion checked
--change attribute Takelife to false
That worked a treat! Thanks for the help.
Any idea for my first issue?
-Blackmill
make the image the actor image
make size what you want
make direction random(0,359)
make velocity what you want
make color go from white to white opacity 0
let me know if this is what you meant
Thanks for the demo. I'll copy some of the settings and see if I can get it to work.
It's what I wanted, not to sure on the 'smoothness' of it all, but definitely close
Will post results in a bit.
-Blackmill
@Pinata14 Any suggestions on how to rectify this?
I want them to spawn all 10 particles at 0 seconds, fade to 0 Alpha at 0.5 seconds, delete at 0.55 seconds.
-Blackmill
Any ideas?
Thanks.
-Blackmill
It's sort of what you said.
Thanks
-Blackmill
Thanks
-Blackmill