Clear out the mist. Run to completion !!

kinzuakinzua Member Posts: 554
edited April 2012 in Working with GS (Mac)
Ok. Can somebody gimme a quick easy clear diff between 'run to completion' "checked" and "unchecked" !

Best Answer

  • StoneclipseStoneclipse Posts: 130
    Accepted Answer
    Run to completion means that for example, you have a rule says "attribute" is true, have a timer for 3 seconds, do something. However if for any reason that attribute becomes false before the 3 seconds, it will still continuing doing it's thing. If run to completion is unchecked, it will stop doing that thing. :)

Answers

  • jckmcgrawjckmcgraw Member Posts: 647
    @kinzua I would specifically like to know the same thing. Here's what I do to be safe. If the attribute that triggered my timer only stays true for 0.2 sec (or something small), I check "run to completion". I haven't had any real problems with it.
  • kinzuakinzua Member Posts: 554
    Ok.. what i clearly want to know.. that if i've triggered an attribute.. lets say.. start rewarding stars after 2 secs.. for how long will that attribute remain active? !!

    I mean.. am i making any sense?
  • kinzuakinzua Member Posts: 554
    Thats clear..@DimensionScope .. Kinda put it simply..

    Now i make a loop that every 3 seconds, run to completion, reward a star till it has reached the score value.. And after 2 secs.. change the score to 0

    When i come back to that loop after once i'm done wid it.. without resetting the scene.. It simply ignores the 3 second instruction.

    Can you guide me on that?
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