Question about sound and an actor

goliathgoliath Member Posts: 1,440
edited November -1 in Working with GS (Mac)
Hey guys, I am making my first game and I have run into a little bit of a snap and I was hoping someone could help me out.

Here is the issue:

I am making a memory game with a couple of different sounds. When 1 actor is pushed it seems like all of the sounds play at once and I just need the 1 sound I assigned to that actor to play. Any thoughts?

Please help!

Comments

  • firemaplegamesfiremaplegames Member Posts: 3,211
    In the Rule for that Actor, use Touch is Pressed for the condition.

    You are most likely using When Mouse is Down (which covers a click anywhere on screen)
  • goliathgoliath Member Posts: 1,440
    ok Ill try that.... Yeah it says when touch is pressed....
  • goliathgoliath Member Posts: 1,440
    Here is the rule:

    When: All conditions are valid:

    Actor receives Event: Touch is Pressed

    Play Sound:

    Sound : (sound clip) Run to completion is checked.

    Volume :1
    Pitch: 1

    THANKS AGAIN for the help. I sincerely appreciate it as it has been driving me nuts for 2 days

    Plead help!
  • goliathgoliath Member Posts: 1,440
    *Bump*

    Sorry for the bump... I just really need help with this.. Thanks
  • firemaplegamesfiremaplegames Member Posts: 3,211
    Is that all the code? Do you have more than one actor? Do you have specific code on any of the instances in the Scene?
  • goliathgoliath Member Posts: 1,440
    I am actually remaking it with transparent actors (before i had buttons....which shouldn't make a difference).

    I am rebuilding it from scratch and so far so good.... (FINGERS CROSSED)
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