What DEVICES do you use to TEST with?

HymloeHymloe Member Posts: 1,653
edited April 2012 in Working with GS (Mac)
Hi there,

I'm wanting to really explore the variety of publishing options for Game Salad.

My question is, for anyone who's published to a bunch of different platforms, what devices do you use to test with?

It seems like you could get away with just 3 or 4 devices that cover all the basic resolutions. I know that doesn't necessarily cover low end devices, so you can't see how slow it might run on a worse device of the same resolution, but apart from that, it seems pretty well covered.

What do you think of this range of testing devices? I'm wanting to get one of each, I think...

* iPod Touch 4 (covers testing for all 2:3 iOS devices - iPod Touches and iPhones)
* HTC Desire HD (covers testing for all 2:3 Android devices)
* iPad 2 (covers testing for all 1024x768 tablet devices)
* Nook Tablet (covers testing for 1024x600 devices - Nooks and Kindle Fire)

Do you think those devices alone would cover all your basic testing needs?

How would you feel about releasing a game for Android tablet, for example, while only having tested your project on iPad 2?
Is it necessary to also get say, a Samsung Galaxy 7" or 10"? Or does the Desire HD phone cover the 7" tablet resolution, anyway?

Obviously it'd be great to have a good 10 or 30 devices in your testing arsenal.
But I can't afford to buy 10 different devices at this point. So I'm wondering what you'd suggest as a really effective range of test devices that cover as many options as possible.

Any warnings, or words of recommendation?

Cheers!

Murray

Answers

  • crazyfishdevcrazyfishdev Member Posts: 283
    try and get an older iPod to test with as well because the performance on them can be very different from my few tests... maybe just use a friends...
  • HymloeHymloe Member Posts: 1,653
    Cheers CrazyFishDev,

    Yeah, I'd like to get an iPod Touch 2, or an iPhone 3GS.

    I've tried on my old iPhone 3G. Dis-gust-ing. So at least I have that as a good very-low-end testing device.

    But it sounds like luckily, they are really dying off now, and the 3GS was quite a step up from that in performance.

    I need to get better at making more optimised, simpler games, though! Mine is far from perfect on the iPod Touch 4, so hmmm...

    - Murray
  • crazyfishdevcrazyfishdev Member Posts: 283
    thats something a lot of use are working on (or maybe its just me and you) :)

    <><
  • HymloeHymloe Member Posts: 1,653
    I'd like to know what devices TShirtBooth has in his testing rig.

    He's ALWAYS working on some new platform, and new games!

    What have you got there, TShirtBooth? :)

    - Murray
  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    @tshirtbooth will bring him a lot faster. ;)

    Sadly, I only have an iPhone 3GS, so that's what I'm testing on at the moment. But I think the whole point of using a service like TestFlight (besides having many more testers than you might otherwise) is to test your app on a variety of devices.
  • HymloeHymloe Member Posts: 1,653
    Thanks @tshirtbooth,

    Looks like you're pretty iOS focussed, there!

    So, have you released your Android games for ONLY the Kindle Fire, or also for Nook, and other tablets of a compatible resolution?

    - Murray
  • HymloeHymloe Member Posts: 1,653
    I see that the Samsung Galaxy Tab 7" is a resolution of 1024x600, which is the same as the Kindle Fire. I understand a lot of the 7" Android tablets are 1024x600.

    So couldn't you release your Kindle Fire games into the other Android Marketplaces?

    Or is it not that simple? Just wondering how cross-compatible all the Android devices / marketplaces are when using Game Salad.

    - Murray
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    I use:

    iPod 2nd Gen
    iPhone 3G
    iPhone 3GS
    iPhone 4
    iPhone 4S
    iPad
    iPad 2
    iPad 3

    I've not done any Android publishing yet. I want to work on Nook and Fire, but not got round to importing a Fire yet (they aren't for sale in UK)

    Ace
  • LiquidGameworksLiquidGameworks Anchorage, AKMember, Sous Chef Posts: 956
    I create a project for Kindle Fire, and distribute that as my Android version to every android platform. I have a Nook Tablet, but its a big pain in the ass to test on. The Kindle Fire is by far the easiest device I have ever tested on.

    For iOS, I test on a 3GS (for performance), a iPod Touch 4 (for retina), and an iPad original.

  • HymloeHymloe Member Posts: 1,653
    Thanks @LiquidGameworks,

    That's really helpful advice.

    How do you deal with the difference between Android device resolutions and aspect ratios?

    Does Game Salad handle it for you to some extent?

    Or do you have to be careful to set up all your HUD elements so that they're placed using "relative rules", rather than fixed placement...?

    - Murray
  • calvin9403calvin9403 Member Posts: 3,186
    ipod 1 gen
    ipod 3 gen
    ipod 4 gen
    iphone4
  • App SurgeApp Surge Member Posts: 651
    I use a:
    iPod Touch 2G
    iPod Touch 4G

    iPhone 3G
    iPhone 4
    iPhone 4s

    iPad 1
    iPad 3

    (No Android at the moment, but hopefully soon!)
  • HymloeHymloe Member Posts: 1,653
    I actually just built my iPhone project as Nook/Kindle, and it actually works 100%, because I'm stretching my camera to fit to 480x320.

    It doesn't look perfect, but I can see how I could tweak it to fit across a variety of devices, and not have to do a lot of hands on fiddling to publish on different platforms. Which is a great relief for me! (It starts to look pretty ugly at iPad size and shape, though).


    @redsky, do you find the performance on the iPod 2G to be significantly worse than the iPod 4G?

    I suppose it depends from project to project. Do you try to keep all your projects running smoothly on the iPod 2G? Or even the iPhone 3G? Or have you given up on getting things running smoothly on that? I assume a very simple game should still run fine on it.

    - Murray

    PS: You guys have an impressive amount of devices! Whoa! I need to go shopping. :)
  • PhiliePhilie PRO Posts: 240
    I test on..
    iPhone 4
    iPhone 4s

    iPod 2nd Gen
    iPod 3rd Gen
    iPod 4th Gen

    iPad 1

    Kindle Fire

    Droid X 2
    Droid X
  • HymloeHymloe Member Posts: 1,653
    Hi there @Philie,

    So you've done an iPad game, and just tested on iPad 1?

    That seems like a good idea, seeing as the iPad 2 and 3 should really just work the same, but smoother, I guess?

    I hear the Droid X / Droid X2 has an unusually high ratio, as in it's taller than most devices.

    Did you have to allow for that when publishing to Android? I suppose you can test on the Kindle to see how different it looks on there, as one way to see the difference.

    I have just an HTC Desire HD, which is 800 x 480. I'm thinking of just using that as my test device for Android, and the Nook/Kindle project on my Mac runs at 1024 x 600, so I can at least test that resolution in the viewer.

    - Murray

  • MarkOnTheIronMarkOnTheIron Member Posts: 1,447
    I can't do Nook :( I'm in Canada and they want me to have a USA tax ID
    Are yo sure? I read on their site that they only require an EIN from IRS and with that you can compile a W8 form where you declare that you already pay the taxes somewhere else.


    I want to work on Nook and Fire, but not got round to importing a Fire yet (they aren't for sale in UK)
    You haven't been able to smuggle one yet? :)



    I test on:

    iPod Touch 2nd gen
    iPhone 4
    iPad 1
    Kindle


  • HymloeHymloe Member Posts: 1,653
    Cheers @MarkOnTheIron,

    You have more like a tidy little testing rig like I want. I'd be happy to have some more devices. But I think even a set like that has the important ground covered. Do you find they've served you well, just having those ones?

    Have you released games for all of those devices?

    - Murray

  • MarkOnTheIronMarkOnTheIron Member Posts: 1,447
    They serve well their purpose. I use the iPhone 4 for the main testing and if everything is ok I pass the game on the iPod touch to see if any more optimization is needed.

    As for the iPad if something runs well on the iPad 1 it will run well on all the others, even though I will probably get an iPad 3 to test retina iPad games when they will be available in GS.

    As for the Kindle I use it to test Android games. This is a new market for me and given its fragmentation I will probably get another non tablet device to do some other testings.


  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    @MarkOnTheIron - Not as yet... My pirate ship needs work doing to it, but as soon as it's fixed that Fire will be waiting for me at smugglers cove ;)

    Ace
  • HymloeHymloe Member Posts: 1,653
    Hmm, Smuggler's Cove, that reminds me, the third episode of Game of Thrones is warmed up and waiting for me! Night gentlemen! Thanks for the great info and advice today. :)
  • macewanmacewan Member Posts: 214
    Second gen. iPod Touch & iPhone 4. Haven't started testing with my iPad yet (just doing iPhone games at the moment).
  • LiquidGameworksLiquidGameworks Anchorage, AKMember, Sous Chef Posts: 956
    @Hymloe The Kindle resolution is a great middle ground. It will be appropriate for most tablets, and still looks good when resized for Android phones. Don't play an Android guessing game. Just do the Kindle resolution and you'll be safe for Amazon, Nook, and Google Play.
  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    I test with

    iPad
    iPad 2
    iPhone 3G
    iPhone 4
    iPhone 4S
  • mmzbrmmzbr Member Posts: 311
    edited April 2012
    Iphone 4
    Ipad 2
    Motorola Xoom
  • patapplepatapple Member Posts: 873
    Ipad 3
    Ipod touch 4g
  • App SurgeApp Surge Member Posts: 651
    @Hymloe

    Yes, I find the iPod 2G is significantly worse than the iPod 4G
  • HymloeHymloe Member Posts: 1,653
    Thanks guys! Great info and advice. :)
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