Is there a way to create a cd version of your game?

TWEAmazingAppsTWEAmazingApps Member Posts: 219
edited April 2012 in Working with GS (Mac)
Hi, i wanted to find out if there is a way to export my game as a cd-version? Thanks!

Best Answers

  • JohnPapiomitisJohnPapiomitis Posts: 6,256
    edited April 2012 Accepted Answer
    @jckmcgraw

    You only have to be a mac dev to sell your mac apps in the macappstore(.app files, not a disc), you dont have to be to build for mac and do anything else with it.
  • bloomerbloomer Posts: 53
    Accepted Answer
    @JohnPapiomitis, you're saying I can build a game in Mac format just for local use?

    I'd like to build some of the demo GS games to Mac, just to see what the process is like. When I hit 'Publish', I have to choose various categories and settings (primary, secondary, the language of the game, etc) - it looks like the game is 'going' somewhere. Will this process really just result in a local application being built on my Mac, or is the game being filed or catalogued or published someplace else as well? I'd just like to check this before I proceed to build. Thanks.
  • JohnPapiomitisJohnPapiomitis Posts: 6,256
    edited April 2012 Accepted Answer
    @JohnPapiomitis, you're saying I can build a game in Mac format just for local use?

    I'd like to build some of the demo GS games to Mac, just to see what the process is like. When I hit 'Publish', I have to choose various categories and settings (primary, secondary, the language of the game, etc) - it looks like the game is 'going' somewhere. Will this process really just result in a local application being built on my Mac, or is the game being filed or catalogued or published someplace else as well? I'd just like to check this before I proceed to build. Thanks.
    No it doesnt place it anywhere or file anywhere.

    Cheers
  • bloomerbloomer Posts: 53
    Accepted Answer
    Thanks John.

Answers

  • jckmcgrawjckmcgraw Member Posts: 647
    @tweamazingapps

    From my experience I believe that that isnot possible right now. Your publishing options are GS Arcade, iOS, Android, and Mac
  • TWEAmazingAppsTWEAmazingApps Member Posts: 219
    @jckmcgraw thanks, so if i publish for mac i cant create a standalone executable, or do i HAVE to submit to apple first before it's playable for anyone?
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Never tried you but if you do some googling there might be a way to burn the mac .app onto a disk, not sure though.
  • jckmcgrawjckmcgraw Member Posts: 647
    @TWEAmazingApps

    Apple is the boss. They control pretty much everything... You have to sign up to be a mac dev (iOS is $100/yr (I don't know about mac)), and yes they have to accept it.
  • TWEAmazingAppsTWEAmazingApps Member Posts: 219
    @JohnPapiomitis so how would i build the game and create a file that i could burn to cd?
  • TWEAmazingAppsTWEAmazingApps Member Posts: 219
    Thanks everyone, I tried it myself and it worked just download the .app file when u export to mac and burn it on cd that's it
  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    edited April 2012
    For anyone else wondering how to publish to the Mac:



    And yes, you can simply drag the "published" application from where you saved it to a CD-R/CD-RW and then burn it.

  • MotherHooseMotherHoose Member Posts: 2,456
    and, since you have created a stand-alone Mac app … when you published to Macintosh
    you can email it …
    of course, it only runs on a Mac.

    image MH
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