Test flight issues

poopdecksweeperpoopdecksweeper Member Posts: 180
edited April 2012 in Working with GS (Mac)
I am packaging up my ipa file like normal, but test flight won't accept it. Any ideas why?

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Answers

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    Did you put it in a folder called payload and zip it up?

    Are they giving you an error message?
  • steve86steve86 Member Posts: 806
    edited April 2012
    make sure the Payload folder you make before compressing has a capital P.
  • poopdecksweeperpoopdecksweeper Member Posts: 180
    Yea I did all of that. It is still not letting anything go through. I made sure to use an adhoc provisioning profile too. I have packages that I have uploaded before, and it doesn't make sense why it's not accepting.
  • poopdecksweeperpoopdecksweeper Member Posts: 180
    It worked, thanks! I had to put in some text underneath the upload area to be able to upload.
  • blorschblorsch Member Posts: 248
    edited May 2012
    I followed that video and it did not work. :-(
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    @blorsch if it did not work you missed something in the video. I know that sounds mean to say but its the truth.
  • poopdecksweeperpoopdecksweeper Member Posts: 180
    it's pretty simple, follow steps:

    1. Publish game through GS.
    2. Take the published file that GS gives you and copy and paste it into a folder called "Payload"
    3. Compress Payload folder and rename it into a "gamename.ipa" (Erase the .zip)
    4. Upload .IPA file into Testflight & make sure you enter text into the information box underneath the upload box.
    5. Rejoice!!
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