Obliteration HD approved!

jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
edited November -1 in Working with GS (Mac)
We'll, I guess it's official, Obliteration HD has been approved :) It should be there on the iPad launch day.

I've updated the game's website with some new screenshots: http://howihatethenight.com/games/obliteration/

Comments

  • design219design219 Member Posts: 2,273
    Sweet!
  • ORBZORBZ Member Posts: 1,304
    i like it. how are you calculating your plane turn-around code? go up 50 pixels, animate flip, and reverse course?
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    It took me about an hour to figure it out, but it was actually pretty easy:

    2 attributes: turnLeft & turnRight

    2 Hot Zones, left and right. Each had a rule that said:
    when overlap or collide with plane, set attribute turnLeft to 1
    after 5 seconds, set attribute turnRight to 0

    On my plane, I have a timer adjusting velocity every .1 seconds
    every .1 seconds
    change velocity to 150 at angle 0 relative to actor

    and the rules to rotate
    when turnLeft is 1, rotate to 180 relative to scene at speed 150 with run to completion checked

    I made a quick demo of it too:
    http://gamesalad.com/game/play/46465

    It's probably not the best way of doing it, but it worked for me :)
  • firemaplegamesfiremaplegames Member Posts: 3,211
    Looks great!
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