Show game area in 960x640 instead of 480x320 when developing for iphone

scrapee_netscrapee_net Member Posts: 424
edited April 2012 in Working with GS (Mac)
I'm almost sure this is not possible yet, but this is an important and easy thing I think, to be implemented to gamesalad.

Please, gamesalad developers, implement this. Just chage the resolution on the editor to 960x640 when developing for iphone.

Answers

  • SAZ_1SAZ_1 Member Posts: 397
    ?! i don't get the problem.. you can change the camera size to 960x 640 if thats what you need the viewable area to be
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    Not quite sure I understand the purpose of this.
  • MarkOnTheIronMarkOnTheIron Member Posts: 1,447
    I think he is referring to the scene editor in the creator. He basically want the size of the working area to be doubled for ease of use.

    Until GS will put this option you can use a workaround. When you create a new scene change its size in the scene attributes section to 960x640 that way you will have a bigger area to work with. Then to show it at the correct size while testing, change also the camera size to 960x640.

    Something like this:
    http://dl.dropbox.com/u/8244920/WorkArea.zip

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