elasticity DEMO configuration

odesignodesign Member Posts: 11
edited April 2012 in Working with GS (Mac)
Hi all, i need help please.

Trying to find a way to configure the swing (released) ball.

1. Using portrait screen size, I can drag the ball down for around 1 inches and release it to the top (y), problem is it doesn't release the ball up to the screen, (distance is the same all around the ball) it only let it go 1 inches upper the initial point. Any idea how to allow the ball to release further to up only (y) without affecting the down (y) ?

i already tried using the K and Damp but it doesn't affect the released distance.

2. Is there a way to release the ball more gently like a real rubber ?

3. The ball don't bounce if i create a collide. any idea how to fix this ?

I am having a hard time with this released ball, hope you can help me and i am willing to pay someone who can help me

thanks
peter :(( :(( :((

Best Answers

Answers

  • odesignodesign Member Posts: 11
    ok thanks i see what you mean but he offer more like you trow a ball, me i am looking for more the effect of a frog tongue, but thanks anyway :)
  • ZoytZoyt Member Posts: 374
    1. I would tell the ball to accelerate to your touch if it's down and let go when not down. Then, you can change it's power when thrown. (That answers #2)
    3. Under the physics tab on both objects, turn up the restitution for more bound. It's done by multiplying that number by the object colliding's force.
  • odesignodesign Member Posts: 11
    Thank you Zoyt, for your advice on #1, the problem is i understand your logic but i just don't know how to make it exactly, thats why i need someone to tell me exactly what to do to make it work. Everything i tried even using your logic doesn't respond i have no idea why
  • odesignodesign Member Posts: 11
    Hi Leonard,

    Ok yes please, it would be perfect to solved my issue. You can email me if you want to send me your paypal....
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    @odesign
    Check your pm :)
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