I have multiple of the actor being spawned, and I want only the one that collides with the other actor to freeze. Instead all the actors on the screen are freezing when just one of the actors collides
I have my ammunition on a random spawning system between 1,5 and when I click it fires a random ammunition, and that's what I want but I want the person to be able to see what ammunition is up to fire, before they fire. So I'm wondering how to display the random ammunition before they fire it
tatiangMember, Sous Chef, PRO, Senior Sous-ChefPosts: 11,949
@RCBANANA Do a change attribute game.randomAmmunition to random(1,5) before you spawn anything. Then, in the spawn behavior, put game.randomAmmunition in the expression editor rather than putting in random(1,5). So you're setting the attribute before you plan to use it.
Answers
There is. Self motion linear velocity x and y
Sorry I'm new to this.
Also please keep a discussion on an issue in one place. Your discussing it here, but also opened a new thread about it.