Boolean Help
I post a question last night and am still in need of some help.
I have an image on the first screen, on the second screen I want to create a boolean, that once an action becomes true it changes back to the original scene, and on the original scene a change is made. In this case the change is a change of image.
I tried to add the boolean in the game section, but once it is checked the image is always what it should be after the change is made.
If I add the boolean on the second scene, when I go back to the first scene I can't find it as an option for a command.
Any thoughts would be greatly appreciated
I have an image on the first screen, on the second screen I want to create a boolean, that once an action becomes true it changes back to the original scene, and on the original scene a change is made. In this case the change is a change of image.
I tried to add the boolean in the game section, but once it is checked the image is always what it should be after the change is made.
If I add the boolean on the second scene, when I go back to the first scene I can't find it as an option for a command.
Any thoughts would be greatly appreciated
Answers
you have a first image on top of a second image, you want to create a boolean on the second image that makes the first image come back ?
Theres an image on the first screen in black and white. The click on the image and are taken to the second scene. On the second scene the last command i have is to change scene to the original one.
What i want to add is a boolean that will become true before switching back to the original scene. So when you go back to the original scene, the image has become colored. I have a black and white, and color version of the image.
Does that make more sense?
and still not 100% sure on what you mean, but will have a shot to see if I understand
Make a boolean (e.g.) game.colourimage -> leave at false (unticked)
-> like you said, you click the black & white image you go to second scene.
-> when you click this, you have a rule
WHEN
[actor receives event] [touch is pressed]
-> [change attribute] (game.colourimage) to (true)
then, this is the part I didn't understand .. the "last command" I'm guessing it's like a button of some sorts..
so in the "last command" if it is a button
WHEN (all)
[actor receives event] [touch is pressed]
-> [change scene] scene 1
or if it is just a rule - it will change automatically ..
either way, it will go back to the original scene ( I think that is what you wanted)
make a rule in the black & white image
WHEN
[attribute] [game.colourimage]=true
-> [change attribute] (self.colour.alpha) to (0)
This means, the black and white image will turn to 0 opacity (can't see it)
Have your coloured one at the back, and this image will be visible..
i do not know if this is what you wanted.. but hope it helped