Using iSimulate with GameSalad {Nevermind}

ZoytZoyt Member Posts: 374
edited April 2012 in Working with GS (Mac)
Is it possible in any way to use iSimulate with GameSalad? I assume not. It would be wonderful if you guys could integrate it into the GameSalad viewer.
Thanks!

Best Answer

Answers

  • GraphicWarehouseGraphicWarehouse Member Posts: 927
    you can open the gamesalad viewer in ios simulator then test your game in the viewer then it will be in the simulator
  • ZoytZoyt Member Posts: 374
    @MjMDesign - I guess you don't know what iSimulate is. Take a look here: http://www.vimov.com/isimulate/
    I guess I wasn't thinking when I asked this. The viewer is open source, so can implement it myself.
  • ZoytZoyt Member Posts: 374
    edited April 2012
    We can. I'll post something about it ASAP. I didn't think it over before I posted this. When I get time, I'll make an iSimulate compatible version of the viewer. NVM
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    Zoty,

    Tht might be against the ToS, check with gamesalad and @straightsaladshooter before you do anything.
  • Rob2Rob2 Member Posts: 2,402
    edited April 2012
    @Zoyt you certainly could last time I tried - you then run the isimulate app on your idevice and control the viewer which is running on your Mac in the iOS simulator. The faster your Mac the better the results - this enables touch and accelerometer events to be passed - I only used the trial but it was trivial to add the required library, framework and settings to the viewer project.
  • AppTekAppTek Member Posts: 152
    @Zoyt I did it once with the trial and it worked.
  • ZoytZoyt Member Posts: 374
    @AppTek - Great. Nice to know.
Sign In or Register to comment.