Identical Actors Bug

thompsonjm22thompsonjm22 Member Posts: 15
edited April 2012 in Working with GS (Mac)
I have this issue with using the same actor in a scene. I'm making a platformer and I have two identical actors moving based on changing their (x) position. Once they reach a particular spot they turn around and move to the other direction until they reach a certain point, and this action continues. The first instance of the actor seems to work, however; the second actor always seems to bug out and start pacing through the ground and off the map. Any idea to why this could be happening?


SIDE NOTE: As a entirely unrelated note, does anyone else have trouble logging in and posting to the forums? Anytime I try to log into the forums it automatically logs me out and I'm unable to post anything. I managed to stay logged in after about 30 minutes of trying =/

Comments

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    Yes, I have constant issues with having to log in every time I visit the forums, even on the same computer on the same day. It was recommended that we clear our cache and cookies, but that hasn't fixed it for me.

    What happens if you move/delete the second (non-working) instance and copy the instance of the first (working actor) and place it where the second instance should go?
  • thompsonjm22thompsonjm22 Member Posts: 15
    When I place the second instance of the actor in place of the first actor he works perfectly fine just as long as there isn't another identical actor anywhere in the scene. I retyped the code, re-made the actor entirely and it still does the same thing, I have no idea =(
  • CreeperWareCreeperWare Member Posts: 43
    This might be a bit obvious, but make sure both actors not "unlocked"
  • thompsonjm22thompsonjm22 Member Posts: 15
    This might be a bit obvious, but make sure both actors not "unlocked"
    I'm sorry for the noob response, but what do you mean by this? All that I have tried to do was just hold alt and create another instance of the actor and change up the attributes. I've also tried creating a new actor and copying the same attributes as the other enemy, both have not worked. How do I "lock" an actor?
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