Okay really need help from a Pro please

SSJRenegadeSSJRenegade Member Posts: 2
edited May 2012 in Working with GS (Mac)
I'm currently making a bouncing game, been trying to ages to get the bouncing physics to work but to no avail.
What I have happen is a ball will spawn at the start of the game in the middle. It randomly moves in any direction, if the ball moves off the screen it hits an invisible boundary where it subtracts a life.
The goal of the game is to tap the screen in the balls path to make it 'bounce' of the 'ripples' your finger makes when it touches the screen. I wanted this to be a realistic bounce so it bounces of the ripples (which are circle) in a angle related to where it made contact with the circle.
I really need help with this, feedback/assitance greatly appriceiated

Answers

  • tatiangtatiang Member, Sous Chef, PRO, Senior Sous-Chef Posts: 11,949
    So what is not working? And how are you setting up the bounce rule, especially the expression for direction?
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    Just uploaded a demo called "Push A Ball Demo" - it should go live soon.
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    Did that Demo do the trick?
  • MotherHooseMotherHoose Member Posts: 2,456
    also … @scitunes
    your great demo is available in the GS New section … when one types ball in the search field!

    image MH
  • SSJRenegadeSSJRenegade Member Posts: 2
    I'll take a look at that demo tonight (at work :( ) and let you guys know if it worked thanks :)
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