Interface design question Button setup
Hi there,
I am working on a game and have a hard time designing a small part of the interface. Perhaps you guys have a refreshing idea!
I have a menu where players can either
1. choose out of a set of actors,
or
2. let the game decide and choose a preprogrammed set of actors,
which they can use to get through a level
I have a row of empty 'lockers' that the players can fill up (this part is working like I want) and once they are done a play button is highlighted. Next to the play button is a button that now says 'random' so players can let the game decide.
The problem is I don't like the button setup I have now. It is not clear enough what users should do in my opinion. I doubt players understand that they can choose between there own setup or the 'random' setup.
What do you think? Would the current setup make sence? Can you think of a better way?
Thanks in advance!
Ludwig
I am working on a game and have a hard time designing a small part of the interface. Perhaps you guys have a refreshing idea!
I have a menu where players can either
1. choose out of a set of actors,
or
2. let the game decide and choose a preprogrammed set of actors,
which they can use to get through a level
I have a row of empty 'lockers' that the players can fill up (this part is working like I want) and once they are done a play button is highlighted. Next to the play button is a button that now says 'random' so players can let the game decide.
The problem is I don't like the button setup I have now. It is not clear enough what users should do in my opinion. I doubt players understand that they can choose between there own setup or the 'random' setup.
What do you think? Would the current setup make sence? Can you think of a better way?
Thanks in advance!
Ludwig
Best Answer
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MotherHoose Posts: 2,456
perhaps if you 1st had an overlay … semi-transparent … with the two buttons
What Actors will you play with?
--Let me pick!
--I'll use yours!
after selection then fadeOut and move offScene
to show lockers display vivd and active … either empty or default actors
with Play or PickAgain buttons
===
think giving the player actorChoices really is wonderful and a very positive interaction!
great idea! Ludwig!
MH
Answers
Thanks for your suggestions. What I forgot to mention is that I don't want to much text and rather go with symbols. I thought about using dice for the random option. I think that would
Make sence but what symbol could I use for the "players choice" option? The semi transparent idea is very helpfull.
Thanks for the positive reaction on the actor choice. I think it is done before (?) it is an addition to options you can ad to the actors. For example a sword (my theme is still a secret). This sword would then belong to a specific actor which makes the variety of strength in actors almost endless.
@tatiang
I know but I don't want to give screenshots yet because there are to much lurkers here who steal stuff.
It's a pretty unique game and I will gradually show more of it but not just yet.
Thanks anyways.
roll dice for default set?
as long as player can alter their initial choice … they will get the hang of it!
@tatiang I don't like tutorials and try to be self explaining because I'd like non-English speakers to understand. But I guess there is no way around a tutorial in this one indeed. Thanks!