If I want something done to an app. that GS cannot do?

swalkerswalker Member Posts: 29
edited May 2012 in Working with GS (Mac)
Is it possible for me to send the code to a developer who can then add new functionality using raw xcode, on top of the original GS created file?

Answers

  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    no you dont get code or xcode project file, only the gamesalad project file and when you publish you get the .app
  • theCodeMonsterstheCodeMonsters Member Posts: 359
    It's a real shame too. I would've upgraded a long time ago if GS had Xcode Export like it used to.
  • ZoytZoyt Member Posts: 374
    I think many people (including my dad) have turned away GS because of no custom coding.
  • JustMe74JustMe74 Member, PRO Posts: 542
    I think many people (including my dad) have turned away GS because of no custom coding.
    ... and plenty of people have bought it for the same reason. Personally, since I have a background in software engineering, I'd love to have the extra control. However, the behavior editor is pretty powerful; it's essentially "programming", but it's just using drag & drop. The concepts are familiar.

    Can you imagine the support nightmare for GS if people modified the Xcode project and then had issues running or publishing their game? Personally, I would rather see some internal scripting language inside of GS in a future version (maybe Lua or BASIC syntax). However, this is probably wishful thinking.

  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    edited May 2012
    I think many people (including my dad) have turned away GS because of no custom coding.

    Can you imagine the support nightmare for GS if people modified the Xcode project and then had issues running or publishing their game?
    Was talking to my boss about this the other day. We were doing a adhoc of a xcode project and talking about how simple something is as say an adhoc in gamesalad. You just publish the game select your adhoc profile in the drop down in your done.

    In xcode you have to copy your release configurations and name them adhoc or something. Select your code signing identity. Select your profiles for the adhoc configuration. Edit the scheme so it archives the adhoc configurations. Then actualy archive them. Then build the ipa to your desktop or wherver.

    Obviously not complicated if you know what your doing, but i can imagine the threads on just building adhocs alone.

    That being said it would be real cool to add own own api's and such.
  • JustMe74JustMe74 Member, PRO Posts: 542

    Obviously not complicated if you know what your doing, but i can imagine the threads on just building adhocs alone.
    There are ALREADY threads with people who are totally confused about building adhocs, and as you pointed out, it's pretty simple with the current GS.


  • ZoytZoyt Member Posts: 374
    @JustMe74 - Sorry, I think I was being too general. I was thinking something like G*** M***er and S****** do which is where you can see the code and do some in app scripting. But that's something for the Pro version. I was also thinking platform specific plugins would be nice, but that would be almost as much disorder as people altering the Xcode project.
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