improving my game salad arts!

rhinokeyrhinokey Member Posts: 158
Howdy, I've been a pro game artist for about 10 years, i've worked on such games as . Ultima online, dark age of camelot, warhammer online, dungeon runners, wizard 101and pirate 101. here is a portfolio with examples of some of that art (mostly warhammer)
http://tmhunt.com/portfolio/
I've been learning game salad lately and decided i'll start practice on more 2d maybe vector stuff in order to use in game saldad. i've done a bit of this in the past for fun.
http://tmhunt.com/pics/rabit02.jpg
http://tmhunt.com/pics/panda-axe.png
http://tmhunt.com/pics/pandangerous02.jpg
http://tmhunt.com/pics/rocker.png
http://tmhunt.com/pics/shooter3.jpg
i'm not 100 % sure that i will use a vector program per say, may just do it in photoshop with brushes, but i do want to achieve a heavy out line look with simple shading. i will try an post a bit of art every day or 2 and keep this thread up, welcome any crits and comments.

Comments

  • powkiepowkie Member Posts: 63
    I just love that Gordon Freemam pic, awesome job man and good luck! :D
  • iTopGamesiTopGames Member Posts: 71
    edited June 2012
    Hi @rhinokey, i use Corel Draw or Illustrator to generate my art, then i export them to PNG and use Photoshop to export them to web in order to don't exceed the project size (I don't really know if it makes different at time we publish the game, if somebody knows about this part let me know please) Anyway welcome to our community! :)

    PD: Your art work is awesome!!!
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    Your 3D art is stunning, why not create a 2.5D game and use pre-rendered 3D art? That would look cool.

    Ace
  • rhinokeyrhinokey Member Posts: 158
    cause i do 3d 50 hours a week every week already.. it gets old :)
  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
    @rhinokey those are some really nice samples, great work!

    Jamie
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