Multi-platforming

GeikamirGeikamir Member Posts: 21
edited June 2012 in Working with GS (Mac)
I know that to release games on Android you need the Pro version. My question is once I get the Pro version how easy is it to release the game across multiple platforms? Once the game is made, is it just a few button clicks away? Or do I have to remake the entire thing from scratch for each platform I want it for? Same question for releasing on tablets.

Thanks in advance.

Best Answer

  • HapiappsHapiapps Posts: 373
    edited June 2012 Accepted Answer
    There are tools like from DBA and there are also methods which are shared on the forum (tenrdrmer has a cool one). It shouldn't take more that an hour using one of these methods.

Answers

  • jckmcgrawjckmcgraw Member Posts: 647
    @Geikamir

    I'll be in the same situation as you pretty soon... Looks like I'll have to get the DBA scene switcher like @Hapiapps mentioned.

    Jack
  • GeikamirGeikamir Member Posts: 21
    @Hapiapps

    I'm on the Windows version. Do you guys know if I will be able to have access to this scene switcher? Currently I can't seem to access the templates I see mentioned around here. Not sure if it's the same thing. I'm still very new to GS.



    And @jckmcgraw

    Let me know how it goes when you do this! I'd be really interested in hearing any troubles you come across in the transition (or the lack thereof).



    Thanks for all your help.
  • jckmcgrawjckmcgraw Member Posts: 647
    I'm on the Windows version. Do you guys know if I will be able to have access to this scene switcher?
    I don't think you'll be able to use it... :| But I'll let you know how it goes.

    Regards,
    Jack McGraw
  • GeikamirGeikamir Member Posts: 21
    Well, that's not good news. :(

    Maybe it's just something that will get developed over time? * fingers crossed *
  • UtopianGamesUtopianGames Member Posts: 5,692
    We are currently working on our Resource Centre for windows users but early tests show great results when taking a mac project and running on windows.

    Darren.
  • GeikamirGeikamir Member Posts: 21
    edited June 2012
    @UtopianGames

    Well, the issue isn't in regards to turning a Mac project into a Windows one. Sorry about the confusion.

    I meant, if I make a game specifically to run on an iPhone 4 (for instance) how hard is it to convert that game into a form that will run on Android phones?
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    Nothing all you have to do is publish it for Android. I have a complete video series on android publishing.

    http://gleesongroupmedia.com/gsguide/gsguide.html

    Click on android.
Sign In or Register to comment.