Tiled graphic problem

jamie_cjamie_c ImagineLabs.rocksMember, PRO Posts: 5,772
edited June 2012 in Working with GS (Mac)
One of my tiled images is kind of tiling and kind of stretching at the same time. See the screen shot, has anyone had this issue before or have any idea how to fix it?

https://dl.dropbox.com/u/17687751/tilehelp.jpg

Thanks
Jamie

Best Answers

  • MantoManto Posts: 796
    Accepted Answer
    Did you try to delete the actor and image and make them again? Also rebooting gs could help.
  • MantoManto Posts: 796
    edited June 2012 Accepted Answer
    Ahh, I see. It happens to me too. I think you should resize the tile image to right actor height.

    Edit: Better fix: Make the tile height same as the height of the actor in scene.
  • mynameisacemynameisace Hull, UKPosts: 2,484
    Accepted Answer
    Yeah, it's not a bug at all. You just need to open up the Graphics tab and set Tile Width and Tile Heigh to the same width and height as the artwork... Obviously if you're using Resolution Independence, you need to set the Tile Width and Tile Height to half the image size.

    Ace

Answers

  • MantoManto Member Posts: 796
    What is the version of your game salad?

    For me the tiles work normal with gs 0.9.94.
  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
    That's just it, I'm using 0.9.94 and I other tiled images that are working fine, it's very strange.

    Jamie
  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
    I've tried both of those now and it's still happens. I've discovered that it only stretches like that if I make the height of the actor on screen less than the height of the tiled image. If it is as large or larger it appears fine on screen.

    Still troubleshooting....

    Jamie
  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772
    Thanks for the help Manto1, I haven't solved the problem yet but I'm just going to work around it for now. If I find out how to fix it or what caused it I'll update this...

    Jamie
Sign In or Register to comment.