Question about Ad Hoc Memory Stats?

CrestwoodCrestwood Member Posts: 80
edited June 2012 in Working with GS (Mac)
I have a question about the stats.

When I am testing the scene my FPS stays at about 60. Images are 14.6MB, Game Engine is 12.4, Other 18.6, and Total is 45.2.
I don't have any sound in the game yet. I am not sure of the limits per device.

Anyone have any experience or info would be helpful.

Thanks,
Crestwood

Best Answer

  • tenrdrmertenrdrmer Posts: 9,934
    Accepted Answer
    The memory numbers are what the app is actually using for that prOject only.

    60fps is the highest possible. You don't ussually want to go below 45fps.

    You want to generally keep your total ram below 70

Answers

  • master200012master200012 Member Posts: 372
    It depends on how much sound.

    I've seen cases where the user barraged her game with sounds and it did slow done performance, but typically the fps doesn't go too low. The lowest I've ever seen is ~50 fps.

    Hope this helps!
  • CrestwoodCrestwood Member Posts: 80
    So are the amounts of memory being displayed the total amount loaded into memory on the device?
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    what are you targeting?
    the iphone3S and newer can comfortable get close to 100MB before you have problems
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