"Deliver your App" doesn't recognise GS-App

kirillalievkirillaliev Member Posts: 3
Hello i published my app via Gamesalad and now in the Itunes connect it says "waiting for upload". I download the Application Loader to be able to upload my app. I tried to give it the .app that gamesalad had spitten out but it didn't want to take it. The .app it sends back seems to be broken. Please help!

Answers

  • maxbeaumontmaxbeaumont Member Posts: 616
    edited June 2012
    Hello,

    Application loader takes .zip files, which GS will also produce when you publish an app. Try and look around for where you saved the file too, and there should be a .zip file along with the .app. The zip file is the file you want to upload to the Application Loader.

    Cheers
  • kirillalievkirillaliev Member Posts: 3
    Sadly, i didn't manage to find a .zip. if my .app is called Gamesalad.app does the zip file share the name?
  • andrewm2211andrewm2211 Member Posts: 341
    Just compress it into a .zip...
  • kirillalievkirillaliev Member Posts: 3
    Just compress it into a .zip...
    Thanks man, that seemed to word :D
  • kirillalievkirillaliev Member Posts: 3
    Ahh dammit right as i was enyoing myself it said that "Application failed codesign verification"
  • maxbeaumontmaxbeaumont Member Posts: 616
    Im glad to see someone found a solution to your problem :)

    -Max
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598

    Hi @kirillaliev

    As @andrewm2211 says. More details: select your .app file, go to File in the Finder, and select Compress "your game.app"; it'll compress it as a zip file for you to upload successfully (hopefully) using Application Loader. :-)
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    Gamesalad does not return a zip file you must zip it yourself. Also you get a code sign error because you need to use a distribution profile to sign it not the one you used to test it on your device.
Sign In or Register to comment.