Will inApp purchase make converting to other platforms harder?

fogartyfogarty Member, PRO Posts: 181
edited July 2012 in Working with GS (Mac)
I'm thinking about designing my game with in-app purchases so players can buy extra levels, but I'm wondering if that would make it much harder to covert the game to Andriod, HTML, and other platforms since they don't have in-app purchasing (I think). Has anyone else faced this decision before? Have any advice?

Best Answer

  • NovicaStudioNovicaStudio Posts: 174
    Accepted Answer
    Well, HTML, isn't really possible with GameSalad I don't think. You'd have to code the HTML yourself, or use Custom HTML generated by a company like PayPal. I would assume it wouldn't be too difficult given that there aren't really any different behaviors you can use when designing for Android instead of Apple. So, I don't think it would be too hard to convert.
    Hope this Helps.
    -Novica Studio

Answers

  • fogartyfogarty Member, PRO Posts: 181
    For HTML, I meant the kind of game you put in the GameSalad Arcade.

    My question is more design than coding related. I'd have a game on the iPad and iPhone you could play for about 2 weeks, and then you'd be out of puzzles and have to buy more to keep playing (kind of like Topple). It's your option. But if I just convert that game to Andrioid, for example, and there's no option for in-app purchase of more puzzles, the game is over. You have no option for going on, which seems bad.

    So I'm thinking I'd have to modify the game somehow for other platforms so the player can keep playing somehow, and that seems a lot harder. But I'm wondering if there's an option I haven't thought of.
  • quinwebsolutionsquinwebsolutions Member Posts: 1
    Hi i have the same kind of problem and was wondering whether you managed to come up with a solution for the problem?
  • fogartyfogarty Member, PRO Posts: 181
    No, I haven't come up with a solution yet.
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