Interpolate Question.
Ok Im using the style of movement like the Main actor in StarDaze. It uses Interpolate. on touch move actor to touchxy.
Now my actor needs to travel thru a gap (open door) and I have the door close behind him. For some reason Collide behavior isn't working. Is this because its a interpolate. When I use a constrain to touchxy style of movement it works. But I have to use Interpolate. SO is this a Interpolate issue?
My actor is passing right thru the door and walls.
Now my actor needs to travel thru a gap (open door) and I have the door close behind him. For some reason Collide behavior isn't working. Is this because its a interpolate. When I use a constrain to touchxy style of movement it works. But I have to use Interpolate. SO is this a Interpolate issue?
My actor is passing right thru the door and walls.
Answers
http://gshelper.com/constrain-to-mouse-and-keep-collision-gamesalad/
to use interpolateBehavior:
gameAttributes:
1. goToX … index type
2. goToY … index type
3. doorState … index type
2 sensorActors for left/right of door … to set goTos touchX/Y
demo: http://www.mediafire.com/?n1edbdnb6e1a0sb
https://dl.dropbox.com/u/33589453/Project.mp4
http://www.mediafire.com/download.php?kb75tj6sal8713h
@Jeffnichols … saw your video in your other post … love the UI
demo for your requests: http://www.mediafire.com/?ei5d03ycws1qbf6
tried to give you lots of options for different levels
think this would work well with tables
Check out this behavior title:
Rule: myCount = 1 √ Otherwise:
Is there any doubt that you need to check the otherwise section!
How about this one:
Rule: touch ➢ = currentState √ X;Y ➢ interpolate √ Otherwise:
This is great documentation practice!
Sorry to gush -- but this demo shows solid craftsmanship.