Performance question
Hello guys.
We are working on the last stages on a game and are working on optimizing the games performance. We are encountering pretty significant performance issues, especially because its a "one Scene" game so the actors and everything keeps stacking up. (So any good ideas for performance improvement are appreciated
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Anyway, my question. When running the game in the game salad viewer on an ipad 2, i noticed the amount of mbytes used on image sizes in the beginning of the scene was 52 mb. When playing for a while it then suddenly (sometimes) decreases to between 20-30 mb. This is a significant decrease in memory usage, but i cannot figure out when or what trickers this event. Anyone got an idea?
We are working on the last stages on a game and are working on optimizing the games performance. We are encountering pretty significant performance issues, especially because its a "one Scene" game so the actors and everything keeps stacking up. (So any good ideas for performance improvement are appreciated
Anyway, my question. When running the game in the game salad viewer on an ipad 2, i noticed the amount of mbytes used on image sizes in the beginning of the scene was 52 mb. When playing for a while it then suddenly (sometimes) decreases to between 20-30 mb. This is a significant decrease in memory usage, but i cannot figure out when or what trickers this event. Anyone got an idea?
Best Answer
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DanielDoe Posts: 307
In my case, size of images is always the biggest problem (also too much spawning of new actors). I use ImageOptim to reduce size of pngs (always about 50%) and that helps a lot.
Answers