Collision shapes...uhg!

DeadlySeriousMediaDeadlySeriousMedia ArizonaMember Posts: 838
edited July 2012 in Working with GS (Mac)
So I'm working on a game for the VS7 comp and I'm sitting here racking my brain trying to fit my main character into as much of a rectangle or circle or oval (unless I'm wrong in assuming a rectangle with a circle collision turns into an oval) shape as possible and It's killing me!

Come on GS. Lets us drawn polygonal collisions or add alpha channel collisions or something. I'm freaking dying over here! :)

Comments

  • crazycam99crazycam99 Paris, FranceMember Posts: 519
    Yes it would be super but it is not going to happen any time soon.
  • DeadlySeriousMediaDeadlySeriousMedia ArizonaMember Posts: 838
    Yeah, I think I finally came up with a design that should have minimal collisions issues. The profile of a human does not work easily with our available collisions, unless that body is a stiff corpse. :(
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