@tshirtbooth I am guessing that you are referring to the way (on fast movements) the ball will go right through the stick because it can't detect collisions fast enough? I am sure you have experimented with it a lot but wouldn't making the stick very thick fix most of that issue?
@Danix1996 -- You won't get good answers by asking general questions. (If you do, you will get general answers like the following.)
If you are new to GameSalad, I suggest you start looking at some of the demos. There is also a cookbook that gives general information. Start easy and then as you get experience you can make things like finger balance.
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Constrain Attribute: self.Rotation To: vectorToAngle( scene.Background.left.Position.X - scene.Background.right.Position.X , scene.Background.left.Position.Y - scene.Background.right.Position.Y )
I am guessing that you are referring to the way (on fast movements) the ball will go right through the stick because it can't detect collisions fast enough? I am sure you have experimented with it a lot but wouldn't making the stick very thick fix most of that issue?
Or is it something else you are referring to?
The game is made with Gamesalad
If you are new to GameSalad, I suggest you start looking at some of the demos. There is also a cookbook that gives general information. Start easy and then as you get experience you can make things like finger balance.