How to make the stick rotate to angle like the game Finger Balance

Danix1996Danix1996 Member Posts: 6
edited July 2012 in Working with GS (Mac)
This is a video of the game:

Watch the stick which rotate and move, how to do like this game?

Comments

  • RThurmanRThurman Member, Sous Chef, PRO Posts: 2,881
    If you have two slider actors called 'left' and 'right' you could unlock the stick actor and use a constrain behavior:

    Constrain Attribute: self.Rotation To: vectorToAngle( scene.Background.left.Position.X - scene.Background.right.Position.X , scene.Background.left.Position.Y - scene.Background.right.Position.Y )
  • RThurmanRThurman Member, Sous Chef, PRO Posts: 2,881
    edited July 2012
    @tshirtbooth
    I am guessing that you are referring to the way (on fast movements) the ball will go right through the stick because it can't detect collisions fast enough? I am sure you have experimented with it a lot but wouldn't making the stick very thick fix most of that issue?

    Or is it something else you are referring to?
  • Danix1996Danix1996 Member Posts: 6
    How did they do the game?

    The game is made with Gamesalad
  • RThurmanRThurman Member, Sous Chef, PRO Posts: 2,881
    @Danix1996 -- You won't get good answers by asking general questions. (If you do, you will get general answers like the following.)

    If you are new to GameSalad, I suggest you start looking at some of the demos. There is also a cookbook that gives general information. Start easy and then as you get experience you can make things like finger balance.
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