actor and scene overload?

prajpraj Member Posts: 68
edited July 2012 in Working with GS (Mac)
i am wondering if having a lot of scenes and actor can affect gameplay and cause lag and crashes.
i have now around 40 scenes and 60 actors but it will be around 100 scenes and actors by the end of progrmming.

Comments

  • stackpoolestackpoole Melbourne, Victoria, AustraliaMember, PRO Posts: 473
    edited July 2012
    I had over 100 scenes and i did not have any problems.
    (this is when I tested on device, and my game was quite small in size)
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    It all depends on how efficient your code is. If your code is sloppy and not refined you will get lag no matter how many actors or scenes you have.
  • AcceleratedGamesAcceleratedGames Member Posts: 201
    The amount of scenes you have don't make a difference when it comes to performance and the number of actors only really comes into play if they are all on one scene.

    If you are worrying about performance, I can help.
    http://forums.gamesalad.com/discussion/46652/31-optimization-tips
  • prajpraj Member Posts: 68
    ok thanks guys. now i dont need to worry much about lag
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