custom loading screen?

developer6810developer6810 Member Posts: 139
edited July 2012 in Working with GS (Mac)
Is there anyway to make your own loading scene and loading bar instead of the default circle?

Best Answer

  • jonmulcahyjonmulcahy Posts: 10,408
    Accepted Answer
    No, the little circle is all we get.

    You can create your own loading scenes by kinda spoofing it, right before you change scenes throw a full screen image up.

Answers

  • J_PANJ_PAN Member Posts: 140
    @jonmulcahy, then how do people create a loading page?
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    What do you mean? The splash screen when the game first launches or something else?
  • J_PANJ_PAN Member Posts: 140
    in between scenes or is just a fake
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    It's just a fake. A I said above, just show a full screen image right before change scene, that will stick around during the loading.
  • J_PANJ_PAN Member Posts: 140
    okay thanks for the clear-up
  • developer6810developer6810 Member Posts: 139
    @jonmulcahy

    How do you know how long it takes it to load? Is there a rule to coverup the circle or something?
  • J_PANJ_PAN Member Posts: 140
    usually it depends on how smooth your game goes
  • developer6810developer6810 Member Posts: 139
    Is there like an attribute or something? How do you code it so the scene only takes as long as the actual loading does?
  • J_PANJ_PAN Member Posts: 140
    i don't know about that, but if you have a lot of code on the next scene it takes longer to load, just like a webpage with lots of stuff on it compared to a webpage with nothing on it
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    you are overcomplicating it.

    all you do is display an image right before you call the change scene action. when you do this, the image is stuck on the screen while it loads the new scene. when the next scene loads, the image is gone.

    that's it, nothing special, just display an image.
  • J_PANJ_PAN Member Posts: 140
    got it
  • EatingMyHatEatingMyHat Member Posts: 1,246
    In Wild Surf we used comics as our loading screen, just to make it a bit more interesting.
  • J_PANJ_PAN Member Posts: 140
    @EatingMyHat, that is just an awesome idea
  • developer6810developer6810 Member Posts: 139
    oh, i got it thanks
  • developer6810developer6810 Member Posts: 139
    @jonmulcahy

    If I did that, would the "fake" image coverup the loading circle or would it still be there?
  • ekelrockekelrock Member Posts: 34
    The loading circle will still be on top...
  • developer6810developer6810 Member Posts: 139
    @ekelrock

    is there anyway to hide it?
  • ekelrockekelrock Member Posts: 34
    Not that I've come across. You could try to play it off like you wanted it to be there. (Like put up a little box behind it with a picture of your character in the middle or something, so it looks like you made the loading wheel to go around your character.. just a thought....)
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    The loading wheel will always be on top of everything you have in the bottom right. It's a requirement by apple to have a loading indicator and this is the implementation that gs has decided to go with.

    I don't expect us to have any more options in the near future. Faking a loading screen is your best option
  • developer6810developer6810 Member Posts: 139
    thanks
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